Factories require power in order to manufacture other parts. Each factory has its own inventory and specific list of items that only those blocks can manufacture. Players can craft parts with blocks called "Factories". In single-player universes, there is the ability to access a "Creative Mode", as in Minecraft, where the player has access to every block and item in the game.Ĭrafting is present in the game, and is known as "Manufacturing". Ships can be customized with a variety of materials to enhance performance, add new features or create combat/defense systems. Players create ships with special blocks, where they can then proceed to customize their ship in the game's "Ship Build Mode". Players create and customize their own spacecraft to explore the universe. This universe contains randomly generated galaxies, stars, asteroids, artificial structures (such as space stations and shops), and planets. Where R is the thrust output of the ship divided by the mass of the ship (and all docked entities), with a maximum value of 5.In StarMade, the player, an astronaut, explores the generated voxel universe. The maximum speed of a ship, based on the server's maximum speed setting (75, assuming default configuration), is given by this formula: The thrust output of a given number of thrusters is given by this formula: The power usage per second of a thruster system (when they are NOT in use) is given by this formula: The power usage per second of a thruster system (when they are in use) is given by this formula: The table serves to explain the different values involved. The power cost, thrust output, and maximum speed provided by a ship's thrusters are given by the formulas listed below. This can make them a vulnerable target in comparison to sturdier system blocks such as shield modules. Thrusters, like Power Reactors, have a relatively high SHP contribution alongside very little individual block HP. "Auto-Dampeners" can also be toggled on, which causes constant inertial dampening, whenever the pilot is not pressing a movement input key (either W, S, A, D, Space, or Left Control). By default, "Reactivate Damping on Exit" is on, which activates inertial dampening when the pilot leaves the core, decreasing the likelihood of a ship being lost. This menu also allows the toggling of inertial dampening, which gradually slows down a ship when it is not receiving any movement input. This menu allows precise control of a ship's thrust allocation, between rotation control and 3 sets of vectors: Pressing R on a thruster will bring up the Thrust Management Menu. This is because the acceleration of a ship is determined by its thrust:mass ratio, and also because the thrust generated by each consecutive Thruster Module added to a ship suffers from diminishing returns - each module added will increase thrust by slightly less than the one before it, meaning that smaller ships have a decided advantage in reaching higher thrust:mass ratios, and therefore higher levels of acceleration and top speed. The exact values for thrust generation and power consumption can be calculated by the formulas shown below.Ī large ship will require a greater number of Thruster Modules to achieve the same acceleration and top speed as a smaller ship with the same proportion of thrusters. They do not have any grouping mechanics two physically separate Thruster Modules will have the same effect as two which are adjacent to each other. They require power to operate, and generate a certain amount of thrust based on the number of them attached to a ship. Thruster Modules do not require linking in order to operate, they simply need to be placed on a ship.